About

I have spent the past eleven years in the digital video game space. I have currently spent the last three years in the Mattel Digital Initiatives Group and their Games Studio as a Producer and Digital Marketing Manager. Prior to Mattel, I spent 4 years as a Producer where I worked on a wide variety of games, ranging from console, to downloadable, to free-to-play, and mobile. Before that, I was in Quality Assurance for five years.

In much the same way the industry has evolved over the past several years, so has my passion for games. I still love action-packed, epic story-telling, and GPU melting AAA experiences, but I find myself drawn more and more to the experimental and esoteric games in the indie space. And at the end of the day, being a part of the process that compels players, myself included, towards a memorable experiences is what drives me forward in this industry. I strive to be a part of a creative group that starts with a bold concept and guide that passionate team to deliver a quality, enormously enjoyable gaming experience not only for our audience but for myself as well.

I also strive to be a life long learner, trying to maintain a high level understanding of all aspects of game development, from production, art, programming, and design.

Specialties: Console, Mobile, and Web Production. Includes licensed games, original IP, licensor management, team management, QA (compliance & functionality). Experience on console, handhelds, mobile devices, and browser platforms. Digital Marketing and Strategy experience including Media, Social, and Web.